It’s a red flag for some. Some players want their characters to represent themselves, and genderlock prevents that.
Others claim it is lazy.
Both games are free-to-play MMOs published in North America and Australia by Nexon
Dragon Nest has had a skewed gender ratio ever since they began adding to the original four classes. Visually, customisation is limited, even for those who pay.
But the genderlock is handled well by the story. Each class is a single character, whom the player can meet in certain quest lines. They have back stories, personalities and destinies that are alluded to in-game.
Vindictus is different. The gender ratio is closer to 1:1 and even free players are able to use a range of body sliders, even height, along with the usual skin, hair and eye colour.
Visually, it’s probably the best free game around, better than many full-release single player games. The customisation is incredible. But unlike Dragon Nest, there is nothing to support it. The characters are bland and have no effect on the experience of the story.
There is no reason why Vindictus can’t include male and female avatars of each class.
Here’s a video to showcase the huge range of avatar customisation in Vindictus: